Portal Bend

A Portal-inspired raycasting game built in Bend 2. Place portals on walls, carry momentum through them, and see your character's body crossing between the two openings.
The implementation combines DDA raycasting, collision and portal physics, and a quadtree-based renderer. Bend owns the game and rendering logic, with a small C bridge for window behavior and mouse capture. The documented build targets Linux with X11 or XWayland and includes physics tests and image-snapshot comparisons.
The sources
Explore the original posts and links behind this build.
GitHubhttps://github.com/danielhe4rt/portal-bend/blob/0.x/README.md ↗GitHubhttps://github.com/danielhe4rt/portal-bend/blob/0.x/portal.bend ↗